Grab Attention UE Animations

Introducing the “Grab Attention” motion capture animation pack for Unreal Engine! Featuring a total of 128 motion capture animations designed for use in Unreal Engine, this pack has everything you need to get the attention of others and direct their movements in your animations or games. All of the animations are retargeted to the Unreal Mannequin, making them easy to integrate and use in your projects.

With a variety of gestures and movements, this pack includes animations for pointing, beckoning, waving, calling out, and more. Whether you’re creating a virtual crowd scene or directing characters in your game, this pack has all of the essential animations to get your message across.

The FBX files for each animation are also included, allowing for retargeting and editing in external applications. This pack is an essential tool for your unreal motion capture library. Get your hands on the “Grab Attention” motion capture animation pack today and add some dynamic energy to your projects characters!

Description


MoCap animations included in this pack
128 motion capture animation clips retargeted to UE mannequin representing character conversation
Note: This includes variations of some animations.
For example some animations may have shorter versions for game emotes or longer versions for film sequences.

List of included Animations

Beckon Crowd Over Short, Beckon Crowd Over, Beckon Person Over One Hand, Beckon Person Over Two Hand, Beckon Traffic Dance Short, Beckon Traffic Dance, Beckon Traffic Stand Short, Beckon Traffic Stand, Blow Kiss 1 Left Arm, Blow Kiss 1 Right Arm, Blow Kiss 2 Two Hands, Blow Kiss 3 Two Hands Swing Arms, Blow Kiss Audience Dance Short, Blow Kiss Audience Dance, Blow Kiss Audience, Blow Kiss Large Audience, Blow Kiss LHand, Blow Kiss Little LHand, Blow Kiss Little RHand, Blow Kiss RHand, Blow Kiss To Audience, Draw Question Mark

Finger Count 1 – 2 LHand, Finger Count 1 – 2 RHand, Finger Count 1 – 3 LHand, Finger Count 1 – 3 RHand, Finger Count 1 – 4 LHand, Finger Count 1 – 4 RHand, Finger Count 1 – 5 LHand, Finger Count 1 – 5 RHand, Finger Count 1 LHand, Finger Count 1 RHand

Help Me Bouncing Short, Help Me Bouncing, Help Me Stand Short, Help Me Stand, Martial Art Pray Bow, MexiWave(standing), Over Hear Wave Short, Over Hear Wave, Pick From Crowd Short, Pick From Crowd, Pick Me Excited! LHand Loop, Pick Me Excited! LHand Short, Pick Me Excited! RHand Loop, Pick Me Excited! RHand Short, Pick Me Raised LHand Short, Pick Me Raised LHand, Pick Me Raised RHand Short, Pick Me Raised RHand, Pray Bow, Quirky Little Wave LHand Short, Quirky Little Wave LHand, Quirky Little Wave RHand Short, Quirky Little Wave RHand, Raise LHand Oath Short, Raise LHand Oath, Raise LHand Question Short, Raise LHand Question, Raise RHand Oath Short, Raise RHand Oath, Raise RHand Question Short, Raise RHand Question, Salute LHand, Salute RHand, Stop Short 1 Emergency Stop, Stop Short 2 Turn Back, Stop Short 3 Halt, Stop, Wave Bye Dance Happy LHand Short, Wave Bye Dance Happy LHand, Wave Bye Dance Happy RHand Short, Wave Bye Dance Happy RHand, Wave Bye Stand1 LHand Short, Wave Bye Stand1 LHand, Wave Bye Stand1 RHand Short, Wave Bye Stand1 RHand, Wave Bye Stand2 LHand Short, Wave Bye Stand2 LHand, Wave Bye Stand2 RHand Short, Wave Bye Stand2 RHand, Wave Bye Stand3 LHand Short, Wave Bye Stand3 LHand, Wave Bye Stand3 RHand Short, Wave Bye Stand3 RHand, Wave Hello Dance Short, Wave Hello Dance, Wave Hello Stand LHand, Wave Hello Stand RHand, Wave Help! Short, Wave Help!, Wave LHand Short, Wave LHand, Wave RHand Short, Wave RHand

Point Forward, Point Up, Pointing Around (And a series of pointing to compass directions)

All the animations have been looped

Source FBX files included for editing/retargeting in external apps & importing into earlier engines than 4.24

A showcase level scene is included to help easily review the dances in your Unreal Engine project

Animations are rigged to the Epic Manny Skeleton and include IK bones