Just Groovin MoCap Dances for Unreal Engine

Introducing our Just Groovin set of 12 motion capture dance animation clips. The motions in this set feature a generalized set of dance motions suitable for a variety of scenes. The motions have been re-targeted to the UE mannequin. They are suitable for use in games and other projects where you need dance motions. For example NPC characters, player emotes or film sequences and cut scenes. They have been looped so they can be set to play continuously if you wish.

The FBX files are included, giving you the flexibility to edit and retarget the animations in external applications if needed.

Description


12 Just Groovin Dances to use in your unreal projects
Enhance your Unreal Engine project with this pack of 12 general ‘just groovin’ motion capture dance motions. The animations were recorded in our optical motion capture studio and performed by a skilled professional dancer. The dance mocap data has been carefully cleaned, processed and looped and are ready to use in several different formats.

Performed by a Real-Life Dancers
Each animation was performed by a real-life dancer, ensuring that every movement is authentic and true to the art form.

Recorded in our motion capture studio
Using the latest in motion capture technology, we have recorded each animation in our state-of-the-art studio, ensuring the highest quality and accuracy to create smooth and realistic animation clips.

Mocap Animation Clips are Looped
All the animations in this mocap animation pack are looped, giving you the flexibility to use them in a variety of ways in your Unreal Projects.

Animations are rigged to the Epic Manny Skeleton and include IK bones
The animations have been retargeted to the Unreal Mannequin, making it easy to integrate them into your projects. The IK bones have been animated and root motion has been baked in should you wish to use it.

Easy Preview in Unreal Engine
A showcase level scene is included to help easily review the dances

Source FBX Files included
Source files are included in the project folder should you wish to retargeted the mocap data in your prefered application or import into an earlier version of unreal engine than officially supported.