Mocap Basic Dances for Unreal Engine

Introducing the Basic Motion Capture Dance Pack, the perfect solution for those looking to get started with our motion capture in Unreal Engine. This introductory pack features 22 motion capture dances, providing a diverse range of movements to incorporate into your projects.

We have kept this pack extra affordable for those who are looking to try our data and mocap workflow in Unreal Engine. We selected a range of fun and useful dance motions so whether you just wanted to try our mocap data out or are just looking to add some general dance motions to your projects, this pack is a great option.

As with all our other mocap packs, the motion capture dances have been retargeted to the Unreal Engine mannequin, making integration into your project a breeze. And, with the included fbx files, adjusting or retargeting the animations in an external application is simple if this is your preferred workflow.


22 General Dances to use in your unreal projects

Performed by a Real-Life Dancers
Each animation was performed by a real-life dancer, ensuring that every movement is authentic and true to the art form.

Recorded in our motion capture studio
Using the latest in motion capture technology, we have recorded each animation in our state-of-the-art studio, ensuring the highest quality and accuracy to create smooth and realistic animation clips.

Mocap Animation Clips are Looped
All the animations in this mocap animation pack are looped, giving you the flexibility to use them in a variety of ways in your Unreal Projects.

Animations are rigged to the Epic Manny Skeleton and include IK bones
The animations have been retargeted to the Unreal Mannequin, making it easy to integrate them into your projects. The IK bones have been animated and root motion has been baked in should you wish to use it.

Easy Preview in Unreal Engine
A showcase level scene is included to help easily review the dances

Source FBX Files included
Source files are included in the project folder should you wish to retargeted the mocap data in your prefered application or import into an earlier version of unreal engine than officially supported.